Give the audience a role in the world.
Boss Beauties already had characters, stories and a world. I saw an opportunity to invite audiences into that world through play, adapting the IP while preserving its character and story.
Audience experiences
Escape from MaxTech / Interactive storytelling
The Boss Beauties universe, made playable.



Boss Beauties already had characters, stories and a world. I saw an opportunity to invite audiences into that world through play, adapting the IP while preserving its character and story.
The thinking behind the work
The game follows a MaxTech infiltration, a mission inside the Metaverse and an escape back to friends. Movement, obstacles and changing environments carry the narrative through the player’s actions.
I extended the existing Boss Beauties IP into a playable browser game, bringing together adaptation, game design, animation, sound and development. The existing characters and world artwork provide the foundation for the new interactions.
A closer look
The result
Escape from MaxTech is a playable browser experience that extends the Boss Beauties universe. It gives audiences another way to connect with its characters and stories through their own actions.
Play Escape from MaxTechContinue exploringI’m interested in full-time studio leadership opportunities across entertainment, innovation and production. I bring experience building businesses, leading teams and developing the creative and technical capabilities behind the work.
Email Anthony Connect on LinkedIn