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ANTHONY FURLONG
← Selected work

Audience experiences

Escape from MaxTech / Interactive storytelling

The Boss Beauties universe, made playable.

ESCAPE FROMMAXTECH.

Escape from MaxTech gameplay on a horizontal phone held in a shadowed hand
The challenge

Give the audience a role in the world.

Boss Beauties already had characters, stories and a world. I saw an opportunity to invite audiences into that world through play, adapting the IP while preserving its character and story.

The thinking behind the work

An existing story becomes an experience.

The design decision

Adapt the story for participation.

The game follows a MaxTech infiltration, a mission inside the Metaverse and an escape back to friends. Movement, obstacles and changing environments carry the narrative through the player’s actions.

My contribution

Extend the characters through play.

I extended the existing Boss Beauties IP into a playable browser game, bringing together adaptation, game design, animation, sound and development. The existing characters and world artwork provide the foundation for the new interactions.

  • Adaptation of existing Boss Beauties IP
  • Story-led gameplay, animation and sound
  • A playable experience in the browser

A closer look

IN THE WORK.

Escape from MaxTech30-second gameplay showcase / Music & game sound

The result

A new way into the Boss Beauties universe.

Playable browser game

Escape from MaxTech is a playable browser experience that extends the Boss Beauties universe. It gives audiences another way to connect with its characters and stories through their own actions.

Play Escape from MaxTech
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Creative tools

LET’S TALK
ABOUT WHAT’S NEXT.

I’m interested in full-time studio leadership opportunities across entertainment, innovation and production. I bring experience building businesses, leading teams and developing the creative and technical capabilities behind the work.

Email Anthony Connect on LinkedIn