Turn a Boss Beauties story into a game.
Boss Beauties already had characters, stories and a world. I saw an opportunity to invite audiences into that world through play, adapting the IP while preserving its character and story.
Audience experiences
Escape from MaxTech / Interactive storytelling
The Boss Beauties universe, made playable.



Boss Beauties already had characters, stories and a world. I saw an opportunity to invite audiences into that world through play, adapting the IP while preserving its character and story.
The thinking behind the work
The game follows a MaxTech infiltration, a mission inside the Metaverse and an escape back to friends. Movement, obstacles and changing environments carry the narrative through the player’s actions.
I extended the existing Boss Beauties IP into a playable browser game, bringing together adaptation, game design, animation, sound and development. I used the existing character and world artwork to design the game’s environments and interactions.
A closer look
The result
Escape from MaxTech is a playable browser experience that extends the Boss Beauties universe. It gives audiences another way to connect with its characters and stories through their own actions.
I’m interested in full-time studio leadership roles across entertainment, innovation and production. If you’re building a studio, developing original IP or rethinking how your company makes work, I’d like to hear about it.
Email Anthony Connect on LinkedIn